Old World Well It took the better part of several days to photograph the subject, align, generate points, mesh, section it, remesh, UV map, reproject, build textures, paint additional detail from the texture and reassemble. Whew! The final prop is ready to be dropped in to our Western game to hide evil gunmen anywhere we want in the scenes. Yes, it took that long and required 355 photos of the original subject in overcast lighting. But hey, look at that beautiful 3D-ness! :)
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Permissions & CopyrightsPlease feel free to use our 3D scans in your commercial productions. Credit is always welcome but not required.
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April 2018
Daniel
Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three. Categories
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