Ground surfaces are incredibly complex and incredibly useful in building 3D worlds. While I haven't really come near to creating a bunch of seamless textures from these scans, that certainly shouldn't stop me from getting them in the "can" so you or anyone else can benefit from them. Eventually, I may even work them out into seamless textures. But for now enjoy all the scans you find useful. Wet Rocky Earth This one required shooting in falling snow and rain but I got it and I didn't lose a camera in the process. It just so happens that freezing your butt off is usually the cost of getting great overcast lighting. Moist EarthGround scans can be tricky because you don't want to disturb your subject with your own footsteps or with your own shadow in the shot. If you are hand holding the shots, you don't want camera motion blur. You need to maintain a point of reference for consistent blanketing of your subject, maintain distance and choose a good resolution distance(not too close and not too far). Suffice it to say, ground scans can be uniquely difficult at times. So several of mine haven't worked out well and many can be difficult to UV map (because of the complex surfaces and shapes). This specific scan is of wet earth and came out great and was reasonable for clean up. It was taken along side of a river that was in its low season. The presence of scattered rocks and small bush branches is great. With 39 RAW images this came out great! These photoscanned models have 8k maps for UVs, color, depth & normals. Enjoy! Perturbed Sand This sand was hard to find when I lived in Colorado and explains the mixed grit of it. Now I live on the coast and will likely find you many other types of sand. But for now this is a great start. I'm still wanting to figure out how to build a material out of it which provides for the glinting, glittering behavior of surfaces like sand, asphalt and such. At present all I can offer is solid scans. Darkened River Rocks These rocks are from a river bed that was dry around winter. They are uniquely darkened and caught my attention. I'm wondering if it's the mucky growth that turns them dark on their tops when the river is in full surge. Enjoy! Mud Bank Transition This messy subject required the donation of a pair of shoes as the mud was incredibly sticky and would suck the shoes right off of your feet. It was early winter and Denver periodically gets warm days so nothing was frozen but we had lovely overcast weather. This section of the river turns into a bog and dries up a bit, leaving large areas muddy and cracking. It was such a lovely subject that it quickly made it on my list of scans to acquire. 69 RAW images later it was scanned. I hope you find it as useful as I do. These photoscanned models have 8k maps for UVs, color, depth & normals. Enjoy! Wet Gravel Rocks I may have over done the specularity trying to reproduce the wetness but the scan is still solid. It is a bit of a trick to scan the ground because you have to attack the scan in lines that sweep across the subject so that your own footsteps don't disturb the scanning area until you've scanned it. These wet gravel rocks are what make up my driveway and would make a good resource for a seamless texture. But I will leave that work up to you. These photoscanned models have 8k maps for UVs, color, depth & normals. Enjoy! Scattered Rock Hard Earth This was part of a series of scans I did of the Red Rocks area on the outskirts of Denver, Colorado. This is a section of the red dirt and stones which was worn smooth by a pathway. This area was worn so smooth it seemed almost swept clean. This scan was composed of 85 RAW images. This photoscanned model is UV'd and has 8k maps for color, depth & normals. Enjoy! Red Dirt to Rock This was part of a series of scans I did of the Red Rocks area on the outskirts of Denver, Colorado. I really love this area and its unique coloring and geography. This was a perfect transition scan going from the dusty red dirt to the red rocks in that area. This scan was composed of 141 RAW images. The boulders right around that area provided me with good platforms for varying my vertical camera poses so that I could get great coverage. This photoscanned model is UV'd and has 8k maps for color, depth & normals. Enjoy!
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Permissions & CopyrightsPlease feel free to use our 3D scans in your commercial productions. Credit is always welcome but not required.
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April 2018
Daniel
Staying busy dreaming of synthetic film making while working as a VFX artist and scratching out time to write novels and be a dad to three. Categories
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